Social Game Special Move Production Prompt for Nano Banana Pro - AI Generated Character Style Image
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This prompt is optimized for Nano-banana-pro model

Social Game Special Move Production Prompt for Nano Banana Pro

A highly detailed, multi-section prompt designed to generate a screen capture of a social game's special move sequence (cut-in, move name, damage display). It strictly requires maintaining the character's original art style from a reference image while in

範例提示詞
Quality: Ultra High Quality / 4K equivalent / High definition / High contrast Format: Special move activation scene UI for the latest smartphone games Usage: Official game-level screenshots shared on social media ──────────────────── [Most Important: Complete Fixation of Character Art Style] ・Do not change the facial features, eye shape, pupil texture, contour, hairstyle, coloring, color usage, or atmosphere of the character in the input illustration at all. ・Prohibit changing the character into a different person, a different artist's style, or changing the art style. ・Treat the character as an “extension of the original illustration.” ・Prohibit redrawing, redesigning, or reinterpretation. [Scope of Inference Allowed] ・Inference is limited only to the following: UI / Text / Effects / Damage numerical value / Direction ・The character's appearance, perceived age, and impression are completely fixed. ──────────────────── [Composition/Camera] ・Bust-up to waist-up composition. ・The character occupies 60-70% of the screen. ・The face, especially the “eyes,” should be positioned toward the top or sides of the screen. ・Do not place any text, UI, or effects around the eyes. ・Full-body composition is prohibited. ──────────────────── [Special Move Name (Main Subject, Maximum Display)] ・Fixed display in the center of the screen. ・Extra-thick, extra-large Japanese brush script. ・The maximum size currently possible. ・Part of the text extends off-screen. ・Absolutely do not overlap the character's face, especially the eyes. [Gold Border of Move Name (Fine Adjustment, Important)] ・Adjust the gold border to be “slightly thin.” ・Tighten the border to increase text density. ・Keep the gold glow subdued, prioritizing contrast with black solid color. ・Prioritize logo feel and weight, reducing flashiness by one level. [Rule for Generating Special Move Name] ・Generate a completely original Japanese move name each time, based on the world view, attribute, and atmosphere of the input illustration. ・Chuunibyou-style and profound. ・Include elements such as mythology, judgment, azure ice, crimson lotus, demise, machine, and divinity. ・Prohibit existing work names, proper nouns, examples, or samples. ・Do not display “Example,” “Sample,” or “placeholder” at all. ──────────────────── [Move Power (Variable, Optimized)] ・The power of the special move displays a different numerical value each time. ・Damage numerical values are randomly generated within the following range: 12,000,000 ~ 98,000,000 ・Fixed maximum value is prohibited. ・Prohibit repeating digits, maxed-out values, or exact matches. ・Prioritize natural, strong-looking, non-uniform numerical values. [Damage Numerical Font (Weight Enhancement)] ・The font is thick, angular, and has a low center of gravity. ・Slightly wider horizontally, not overly compressed vertically. ・Metallic/rock-like massiveness. ・Subdued glow, using shadow and three-dimensionality to convey weight. ・Gives the impression that the “numbers themselves are heavy.” [Power Display Composition] ・CRITICAL!! must be displayed. ・Damage numerical value has the maximum presence in the center of the screen. ・Visual flow: CRITICAL → Numerical Value → Move Name. ──────────────────── [OVERKILL Display Rule (Most Important)] ・Do not display OVERKILL text at all. ・Do not use it anywhere in the text, UI, or effects. ──────────────────── [Character Information UI] ・Rarity (UR / LR) ・Lv.MAX ・Small and consolidated at the top of the screen. ・Does not assert itself more than the character. [HP/Gauge] ・HP bar is thinly placed at the bottom. ・Convey that HP is 0 or less only through the gauge representation. ・Prohibit emphasis via text. [Other UI] ・AUTO / SPEED / MENU are placed minimally at the edge of the screen. ・Semi-transparent design, not information-overloaded. ──────────────────── [Direction Policy] ・Only the center (Move Name + Damage) moves intensely. ・The character's face, eyes, and expression remain calm. ・“Art style is static, text and numbers are heavy, effects are minimal but strong.” [Color Design] ・Black × Gold × Attribute Color ・Calm tones around the face. ・Maximum contrast in the center. ──────────────────── [Strict Compliance Items] ・Absolutely do not change the character's art style. ・Do not overlap text or UI on the eyes. ・Move name is centered and maximum size. ・Do not display OVERKILL. ・Do not fix the damage numerical value. ・Do not display explanatory text, examples, or supplementary text.
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Pro Tip:

This character style prompt has been tested and optimized for best results. You can modify it slightly to customize the output while keeping the core structure intact.

AI模型
Nano-banana-pro
作者
Category
Character Style

常見問題

關於character style提示詞,你想知道的一切

如何使用這個character style提示詞?

只需點擊上面的「AI生成」按鈕,即可跳轉到我們的AI圖像生成器,並且這個Character Style提示詞已自動填好。你可以進一步自訂或直接生成圖像。我們的AI會解讀提示詞,並根據你的描述創建出令人驚嘆的character視覺效果。

我可以根據特定需求修改這個提示詞嗎?

當然可以!隨意複製並定製這個提示詞,以實現你的創作構想。對於character藝術作品,嘗試添加風格、光線、構圖或情緒等細節。你的描述越具體,AI就越能理解你的創意。瀏覽我們的character提示詞合集,學習更多技巧。

哪些AI模型最適合生成character style圖像?

這個character提示詞適用於大多數現代AI圖像生成器,包括Nano Banana、Flux和GPT-Image。不同的模型各有專長——Nano Banana擅長character風格,而Flux則能生成逼真的照片級效果。

怎樣才算是一個好的character style提示詞?

優秀的character提示詞通常包含:具體的主題細節、藝術風格參考、光線條件(如柔光、戲劇性陰影)、色彩搭配、情緒/氛圍以及技術規格(如4K、細節豐富、高清)。研究我們的範例提示詞,可以學到有效的模式。

這個提示詞可以免費使用嗎?

是的!我們庫中的所有提示詞,無論是個人還是商業用途,都完全免費。你可以隨意複製、修改,並創作出色的character藝術作品,沒有限制。

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