Social Game Special Move Production Prompt for Nano Banana Pro - AI Generated Character Style Image
類似画像を生成

This prompt is optimized for Nano-banana-pro model

Social Game Special Move Production Prompt for Nano Banana Pro

A highly detailed, multi-section prompt designed to generate a screen capture of a social game's special move sequence (cut-in, move name, damage display). It strictly requires maintaining the character's original art style from a reference image while in

プロンプト例
Quality: Ultra High Quality / 4K equivalent / High definition / High contrast Format: Special move activation scene UI for the latest smartphone games Usage: Official game-level screenshots shared on social media ──────────────────── [Most Important: Complete Fixation of Character Art Style] ・Do not change the facial features, eye shape, pupil texture, contour, hairstyle, coloring, color usage, or atmosphere of the character in the input illustration at all. ・Prohibit changing the character into a different person, a different artist's style, or changing the art style. ・Treat the character as an “extension of the original illustration.” ・Prohibit redrawing, redesigning, or reinterpretation. [Scope of Inference Allowed] ・Inference is limited only to the following: UI / Text / Effects / Damage numerical value / Direction ・The character's appearance, perceived age, and impression are completely fixed. ──────────────────── [Composition/Camera] ・Bust-up to waist-up composition. ・The character occupies 60-70% of the screen. ・The face, especially the “eyes,” should be positioned toward the top or sides of the screen. ・Do not place any text, UI, or effects around the eyes. ・Full-body composition is prohibited. ──────────────────── [Special Move Name (Main Subject, Maximum Display)] ・Fixed display in the center of the screen. ・Extra-thick, extra-large Japanese brush script. ・The maximum size currently possible. ・Part of the text extends off-screen. ・Absolutely do not overlap the character's face, especially the eyes. [Gold Border of Move Name (Fine Adjustment, Important)] ・Adjust the gold border to be “slightly thin.” ・Tighten the border to increase text density. ・Keep the gold glow subdued, prioritizing contrast with black solid color. ・Prioritize logo feel and weight, reducing flashiness by one level. [Rule for Generating Special Move Name] ・Generate a completely original Japanese move name each time, based on the world view, attribute, and atmosphere of the input illustration. ・Chuunibyou-style and profound. ・Include elements such as mythology, judgment, azure ice, crimson lotus, demise, machine, and divinity. ・Prohibit existing work names, proper nouns, examples, or samples. ・Do not display “Example,” “Sample,” or “placeholder” at all. ──────────────────── [Move Power (Variable, Optimized)] ・The power of the special move displays a different numerical value each time. ・Damage numerical values are randomly generated within the following range: 12,000,000 ~ 98,000,000 ・Fixed maximum value is prohibited. ・Prohibit repeating digits, maxed-out values, or exact matches. ・Prioritize natural, strong-looking, non-uniform numerical values. [Damage Numerical Font (Weight Enhancement)] ・The font is thick, angular, and has a low center of gravity. ・Slightly wider horizontally, not overly compressed vertically. ・Metallic/rock-like massiveness. ・Subdued glow, using shadow and three-dimensionality to convey weight. ・Gives the impression that the “numbers themselves are heavy.” [Power Display Composition] ・CRITICAL!! must be displayed. ・Damage numerical value has the maximum presence in the center of the screen. ・Visual flow: CRITICAL → Numerical Value → Move Name. ──────────────────── [OVERKILL Display Rule (Most Important)] ・Do not display OVERKILL text at all. ・Do not use it anywhere in the text, UI, or effects. ──────────────────── [Character Information UI] ・Rarity (UR / LR) ・Lv.MAX ・Small and consolidated at the top of the screen. ・Does not assert itself more than the character. [HP/Gauge] ・HP bar is thinly placed at the bottom. ・Convey that HP is 0 or less only through the gauge representation. ・Prohibit emphasis via text. [Other UI] ・AUTO / SPEED / MENU are placed minimally at the edge of the screen. ・Semi-transparent design, not information-overloaded. ──────────────────── [Direction Policy] ・Only the center (Move Name + Damage) moves intensely. ・The character's face, eyes, and expression remain calm. ・“Art style is static, text and numbers are heavy, effects are minimal but strong.” [Color Design] ・Black × Gold × Attribute Color ・Calm tones around the face. ・Maximum contrast in the center. ──────────────────── [Strict Compliance Items] ・Absolutely do not change the character's art style. ・Do not overlap text or UI on the eyes. ・Move name is centered and maximum size. ・Do not display OVERKILL. ・Do not fix the damage numerical value. ・Do not display explanatory text, examples, or supplementary text.
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Pro Tip:

This character style prompt has been tested and optimized for best results. You can modify it slightly to customize the output while keeping the core structure intact.

AIモデル
Nano-banana-pro
作者
Category
Character Style

よくある質問

character styleプロンプトについて知っておくべきことすべて

このcharacter styleプロンプトはどうやって使うのですか?

上の「AIで生成」ボタンをクリックするだけで、このCharacter Styleプロンプトが入力済みのAI画像生成ツールに移動します。さらにカスタマイズしたり、直接画像を生成したりできます。私たちのAIがプロンプトを解釈し、あなたの説明に基づいて素晴らしいcharacterビジュアルを作成します。

このプロンプトを自分の特定のニーズに合わせて変更できますか?

もちろんです!プロンプトをコピーして、あなたのビジョンに合わせて自由にカスタマイズしてください。characterアート作品の場合は、スタイル、照明、構図、雰囲気などの詳細を追加してみてください。より具体的に説明するほど、AIがあなたの創造的なビジョンを理解しやすくなります。私たちのcharacterプロンプトを閲覧して、さらなるテクニックを学びましょう。

character styleにはどのAIモデルが最適ですか?

このcharacterプロンプトは、Nano Banana、Flux、GPT-Imageなど、最新のAI画像生成ツールのほとんどで動作します。モデルによって得意分野が異なり、Nano Bananaはcharacterスタイルに優れ、Fluxはフォトリアルな結果を提供します。

良いcharacter styleプロンプトとはどのようなものですか?

優れたcharacterプロンプトには、具体的な被写体の詳細、アートスタイルの参考、照明条件(柔らかな光、劇的な影)、カラーパレット、雰囲気、技術仕様(4K、詳細、HD)などが含まれます。効果的なパターンを確認するには、サンプルプロンプトを研究してください。

このプロンプトは無料で使えますか?

はい!ライブラリ内のすべてのプロンプトは、個人用・商用ともに完全に無料です。制限なく、characterアート作品をコピー、変更、作成していただけます。

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素晴らしい画像を作成する準備はできましたか?

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